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Geometry for Computer Graphics: Formulas, Examples & Proofs - Essential Guide for 3D Modeling, Game Design & Animation
Geometry for Computer Graphics: Formulas, Examples & Proofs - Essential Guide for 3D Modeling, Game Design & Animation

Geometry for Computer Graphics: Formulas, Examples & Proofs - Essential Guide for 3D Modeling, Game Design & Animation

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Description

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Reviews

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- Verified Buyer
Sometimes it is necessary to have the formulas and the general concept at hand without some cumbersome demonstrations (which are very helpful, but no for a quick coding). This book was recommended me by the professor of the graphics course I'm taking right now and I think it was a great decision to buy it. Surely it is helpful not just for graphics but to any related geometry stuff.