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Introduction to Computer Graphics and the Vulkan API: Third Edition - Learn 3D Rendering for Game Development & VR Applications
Introduction to Computer Graphics and the Vulkan API: Third Edition - Learn 3D Rendering for Game Development & VR Applications

Introduction to Computer Graphics and the Vulkan API: Third Edition - Learn 3D Rendering for Game Development & VR Applications

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Description

Introduction to Computer Graphics with the Vulkan API provides a beginners guide to getting started developing graphical applications. The book focuses on the practical aspects with details regarding technical changes to previous generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you’re an experienced developer, you’ll find this book a light refresher to the subject, and if you’re deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.

Reviews

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- Verified Buyer
While this book has a lot of minor miatakes and grammar oddities, and it's clear the author's first language isn't english, it's still good reading and can shed light into the underlying concepts. However, a lot of terminology are defined wrong, e.g. the author confuses a "type" with a "variable". While this would be completely unacceptable for a textbook for students who need to learn the meaning of terminology, if you're a programmer looking for code examples and quick explanations this book is fairly decent at giving you some idea how things work.I am however very disappointed with the difference between the quality of the book and the price. This should probably be a $20 or $40 book, not a $120 book.